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Diablo 2 pod mercenaries
Diablo 2 pod mercenaries









diablo 2 pod mercenaries

I like how events like repairing your mech take actual in-game time, but zero player time (you can skip ahead days to get it over and done with). The campaign has a lot of depth to it, spanning multiple decades (it takes place in the early to mid 3000s in-universe). I also haven’t encountered any major bugs outside of UI issues, compounded by the already rudimentary nature of the UI itself.

diablo 2 pod mercenaries

You can barrel through buildings with your mechs or jump-jet on top of destructible structures with no issues, which adds a very active feel to combat despite the aforementioned simulation leanings. While that’s all happening, the particle and environmental effects can sometimes look a little cheap, but get the job done as they don’t interfere on a technical level. Because of that open-ended approach to limb damage, you can get into some pretty harrowing situations: arms blown off, legs barely working, half your weapons disabled while you violently run for the extraction ship. This actually matters both short and long term, as tactical shots deal tons of surgical damage and allow you to safely harvest unharmed mech parts in the game’s story mode. Speaking of: you can take out a mech’s legs, arms, or kill the pilot directly. You need nuances like the ability to shift your legs to align your body on a moment’s notice, as well as the precision aiming required to hit moving targets with sometimes limited weaponry.











Diablo 2 pod mercenaries